[Editor's note: The following contains spoilers through the Season 2 finale of Mythic Quest.]
The second season of Mythic Quest ended with a fairly stunning finale that cut up up the typically comfortable, all the time chaotic employees of the titular gaming firm, with some characters leaving the corporate to pursue new passions or (in a single case) serve jail time, leaving others behind. However maybe the most important twist was artistic administrators Ian (co-creator Rob McElhenney) and Poppy (Charlotte Nicdao) quitting their jobs to work collectively on a model new recreation primarily based on an idea created by Poppy.
It's a artistic alternative that is sensible when you think about how the present, each off-screen and on-screen, is deeply invested in exploring what it means to work in a artistic discipline, in addition to what it's wish to work in a modern-day workplace, with all of the issues that come together with that. Throughout a latest press junket, Collider spoke with McElhenney and Nicdao about how Mythic Quest aimed to turn into one thing particular from the start, the significance of taking dangers on breakout episodes like this season's heartbreaking "Backstory" and the William Harm-starring "Peter," and why this season ended with such massive adjustments for all of the characters.
Collider: When Mythic Quest was first introduced, it was introduced as a office comedy about video video games, and it's simple to attract sure assumptions from there. However what the primary season proved and the second season continues to show is that it goes far deeper than you may anticipate. Rob, out of your perspective, at what level did you’ve that feeling that you simply had been making one thing that was going to hit these ranges?
ROB MCELHENNEY: It was definitely our intention from the very starting. We acknowledged that there was going to be a sure perspective on what we had been doing simply on its face. And we needed to subvert a few of these expectations. I'd by no means seen a present or a film that befell on the planet of gaming that handled it with respect and reverence, however then additionally acknowledged that it's problematic and sophisticated, identical to each trade on the planet. And so we needed to verify we had been making a movie at the start about human beings who work collectively. And it simply so occurs they work within the gaming trade and we needed it to really feel genuine to the gaming trade. And when you had been a gamer or labored in that world, that it felt genuine. And but when you had by no means performed a recreation in your whole life, you could possibly leap proper in and you could possibly acknowledge the individuals you had been seeing.
Charlotte, did your notion of the present change from the start?
CHARLOTTE NICDAO: There are two various things I believe that modified in my perspective. The primary one is that after we first began filming, I used to be like, Oh my gosh, I don't know something concerning the gaming world. I must do a bunch of analysis. I want to love actually know what I'm speaking about right here, which was positively not a nasty factor, 'trigger it was essentially the most enjoyable analysis that I've ever performed, researching gaming. However then I believe that as we began taking pictures, I noticed that it’s a office comedy. It's not the sort of present that when you don't know a lot about video games, you received't get. As a result of I didn't know a lot about video games once I got here in, and I discovered each single script actually humorous and actually relatable.
I believe that the opposite a part of it’s, and I believe we actually discover this in Season 2, is it does sort of transcend the components of day-to-day office comedy. It does attain these actually unimaginable heights. And I really feel just like the factor that's enjoyable about it’s you get the consolation that you simply get from these comedies which can be about, simply individuals getting alongside or not getting alongside. After which once in a while we'll hit you with an episode that you simply're like, wait, what was that? What simply occurred? Which makes it, I believe a extremely thrilling present to look at.
Completely. And for lack of a greater time period, it additionally looks like one of many first post-#MeToo exhibits to essentially tackle the query of how a correctly functioning office ought to function, and the way that's not all the time the best way that workplaces function. What's it been like participating very immediately with that matter?
MCELHENNEY: Sure. It's been one thing that's actually necessary to us and [co-creator and executive producer Megan Ganz]. We've made a concerted effort to deal with that each onscreen and off. So we spent quite a lot of time speaking about navigating the precise manufacturing — the pre-production, the writers' room, then the precise manufacturing after which post-production. We’re working an organization about an organization and we're addressing these points in actual life and in actual time, after which projecting them into the present. Besides the distinction is that we're making an attempt to do it the correct method, offscreen, after which onscreen, each every now and then we have to navigate into the improper method, as a result of that's the place the battle arises. In very particular circumstances, that's the place the comedy can come, and in addition the drama.
Charlotte, I heard that you simply and among the different feminine forged members bought introduced into the author's room and elsewhere?
NICDAO: Yeah. Rob and Megan each have been so unimaginable and welcoming with all of us, with permitting us to form of peek backstage at processes that actors don't all the time get to see. It's thrilling to get to see that stuff from the angle of being like, oh, okay, properly, that's how that labored. But in addition simply from the angle of being an actor and when you get to typically go to post-production and see stuff being edited all of a sudden you want, oh, so if I do it like this that's helpful. And if I do it like this, I ought to perhaps extra eager about it like that. And so I've been actually grateful to each Rob and Megan for giving us these alternatives.
This season, there was one other breakout episode masking the backstory of C.W. Longbottom. Rob, what was the thought course of behind having that one massive C.W. episode, after which following it up with the William Harm episode?
MCELHENNEY: Yeah. We identical to experimenting and we acknowledge that if you do this, you run the chance of failing. However when you're not failing, you then're not stretching and also you're not making an attempt new issues. So we thought, properly, we had a extremely profitable episode final 12 months, that was a departure from our regular discussion board. That appeared to go fairly properly. Individuals responded rather well to it. Let's do one other one, besides perhaps this time as an alternative of going outdoors the characters, perhaps let's discover one in every of our already established characters and inform and get a little bit bit extra into their backstory. And so we did, and as we had been breaking that episode, we realized it was working and it was actually enjoyable and fascinating to discover that facet of CW's younger life. However there must be some sort of repercussions and that we must see if we set it up on this one episode, how can we pay it off?
And that's why we did that second episode, which can also be very completely different. It's definitely not a flashback, however it's outdoors of the workplace, it's introducing a model new character, or at the least a model new actor into the vault and telling the story virtually like a play. So coupling that, with say the episode that my sister, Katie McElhenney wrote and Megan directed, which is a bottle episode, and with "Everlight," and we have now a really eclectic sort of tv sequence that but we really feel like perhaps addresses all types of various genres, however the characters stay true and relatable. And that's been the objective from day one.
To wrap up, I positively need to ask concerning the season finale and it's an enormous shift in the established order for each of your characters. What’s it that excited you about taking that swing?
NICDAO: Yeah. I imply, I keep in mind studying that within the script and being like, "Wait, what?" However I really feel prefer it's sort of consistent with what the present has been to this point, which is that this factor the place it's not afraid to maintain reinventing itself, as Rob stated, to take dangers and stretch. Personally, I'm actually excited to see how that dynamic adjustments and the way the present follows these two very flawed characters into this completely new journey.
MCELHENNEY: Yeah. That was the intention. The primary factor you don't need to do on the finish of a profitable season of tv is blow the present up. And so we thought, properly, then I suppose we're going to need to blow the present up. If we need to maintain making an attempt to stretch and maintain making an attempt to do one thing new and recent, then we have now to really take huge dangers. And the most important threat that we might discover there on the finish, was to basically finish the present as we all know it and see the place it takes us.
That being stated, is there a Season 3 percolating in your brains?
MCELHENNEY: No, not but. That's solely as a result of I’ve to go do the opposite present. And I discovered from years and years of like, if you're appearing, you present up at a sure time after which if you're performed, you allow. However the issue is with writing is that you simply're by no means free from it. It's all the time in your head if you're strolling round, if you go to the grocery retailer, you're strolling the canines. It's all the time there, until you’ll be able to compartmentalize and cease these ideas. So I discovered a really very long time in the past, which is I don’t begin eager about no matter I'm engaged on till the primary day of the author's room.
Mythic Quest is streaming now on Apple TV+.
KEEP READING: 'Mythic Quest' Stars F. Murray Abraham and Ashly Burch Reveal Why the Season 2 Episode "Peter" Felt Like a Play